January 3rd, 2010

Outputting trace statements outside Flash/Flex Builder in OS X

For quite a while, I have been using the Terminal to output trace statements while I’m viewing Flash content in the browser. It works great, but you need to follow a few steps to set it up. After I got my new laptop, I needed to enable the Terminal to do this and I searched the web for instructions since I had forgotten how to do it. I did find what I was looking for, but I also found a pretty neat application for OS X called FlashTracerX that does exactly what I wanted.

Read the rest of this entry »

January 1st, 2010

Machinarium – A beautiful Flash game

I just finished playing Machinarium, a point-and-click adventure designed and developed by Amanita Design. Winner of the prize for Excellence in Visual Art at this year’s Independent Game Festival, Machinarium is one of the most amazing games I ever played.

Read the rest of this entry »

December 6th, 2009

SVA Computer Arts Department – Students showcase

The School of Visual Arts’ Computer Art Department showcases the best students’ work in its website and I have to say there’s a lot of good stuff! You can find 2D and 3D computer animation work, as well as motion graphics and visual effects; all amazing, full of creativity and beautifully executed.

Read the rest of this entry »

December 3rd, 2009

InteractivePNG class by Moses Gunesch

This is a very useful utility class that allows you to ignore transparent pixels on rollover. Not only that, it also lets you set an alpha tolerance level so you can have complete control over how much transparency is needed to register a hit. It’s pretty cool, check it out!

Read the rest of this entry »

December 1st, 2009

Alejandro Paul – Fonts from Argentina

Alejandro Paul is an amazing Typographer and Graphic Designer from Argentina. He is one of the founders of the Sudtipos project, the first Argentinean type foundry collective.

Alejandro was interviewed for myFonts newsletter in August 2009 and I just wanted to share it with you.

Read the rest of this entry »