January 3rd, 2010

Outputting trace statements outside Flash/Flex Builder in OS X

For quite a while, I have been using the Terminal to output trace statements while I’m viewing Flash content in the browser. It works great, but you need to follow a few steps to set it up. After I got my new laptop, I needed to enable the Terminal to do this and I searched the web for instructions since I had forgotten how to do it. I did find what I was looking for, but I also found a pretty neat application for OS X called FlashTracerX that does exactly what I wanted.

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January 1st, 2010

Machinarium – A beautiful Flash game

I just finished playing Machinarium, a point-and-click adventure designed and developed by Amanita Design. Winner of the prize for Excellence in Visual Art at this year’s Independent Game Festival, Machinarium is one of the most amazing games I ever played.

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December 3rd, 2009

InteractivePNG class by Moses Gunesch

This is a very useful utility class that allows you to ignore transparent pixels on rollover. Not only that, it also lets you set an alpha tolerance level so you can have complete control over how much transparency is needed to register a hit. It’s pretty cool, check it out!

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December 1st, 2009

PNGs to SWFs Flash Extension

Some time ago, a friend of mine came across a very useful JSFL command for Flash. After playing around with it for a little while I realized it had potential to become a very useful Flash extension.

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